eBUS SDK v6.5.1.6797 API
7 #ifndef __PVTRIGGERSELECTOR_H__
8 #define __PVTRIGGERSELECTOR_H__
11 #include <PvVirtualDeviceLib.h>
44 virtual void Start(
const uint32_t aHeight ) = 0;
51 virtual void Stop() = 0;
56 virtual void FireTrigger() = 0;
63 virtual void Rearm() = 0;
70 virtual void SetMode(
bool aIsEnabled ) = 0;
77 virtual bool GetMode()
const = 0;
84 virtual void SetSource( uint32_t aSource ) = 0;
91 virtual uint32_t GetSource()
const = 0;
98 virtual PvString GetName()
const = 0;
105 virtual State GetState()
const = 0;
112 virtual bool IsEnabled()
const = 0;
135 , mState( State_Disabled )
150 void Start(
const uint32_t aHeight )
override { PVUNREFPARAM( aHeight ); }
172 void SetMode(
const bool aIsEnabled )
override { SetState( aIsEnabled ? State_Enabled : State_Disabled ); }
186 void SetSource(
const uint32_t aSource)
override { mSource = aSource; }
207 bool IsEnabled()
const override {
return State_Disabled != mState; }
216 void SetState(
const State aState ) { mState = aState; }
229 volatile State mState;
262 void Start(
const uint32_t aHeight )
override
264 PVUNREFPARAM( aHeight );
376 void Start(
const uint32_t aHeight )
override
380 mTrigReload = aHeight;
381 mTrigCount = mTrigReload;
407 mTrigCount = mTrigReload;
415 uint32_t mTrigReload;
419 #endif // __PVTRIGGERSELECTOR_H__
PvTriggerSelectorAcquisitionStart(const char *const aName="AcquisitionStart")
Constructor.
Definition: PvTriggerSelector.h:249
Behaves just like AcquisitionStart, but is re-armed on a frame basis.
Definition: PvTriggerSelector.h:302
void Rearm() override
Nothing to do for the default implementation.
Definition: PvTriggerSelector.h:165
virtual bool IsEnabled() const =0
Checks if the trigger is enabled.
A default implementation for the IPvTriggerSelector interface. This defines the typical base behavior...
Definition: PvTriggerSelector.h:123
void Rearm() override
Moves the state from Fired to Armed.
Definition: PvTriggerSelector.h:403
void FireTrigger() override
Moves the state from armed to one-shot.
Definition: PvTriggerSelector.h:286
PvTriggerSelectorLineStart(const char *const aName="LineStart")
Constructor.
Definition: PvTriggerSelector.h:360
void FireTrigger() override
Moves the state from Armed to Fired.
Definition: PvTriggerSelector.h:334
virtual ~PvTriggerSelectorDefault()
Virtual destructor.
Definition: PvTriggerSelector.h:143
PvString GetName() const override
Gets the selector name.
Definition: PvTriggerSelector.h:200
State GetState() const override
Gets the current selector state.
Definition: PvTriggerSelector.h:223
String class.
Definition: PvString.h:25
uint32_t GetSource() const override
Gets the trigger source.
Definition: PvTriggerSelector.h:193
Interface used by PvStreamingChannelSourceTrigger to support a trigger mechanism.
Definition: PvTriggerSelector.h:19
virtual ~PvTriggerSelectorAcquisitionStart()
Virtual destructor.
Definition: PvTriggerSelector.h:255
Behaves like FrameStart, but moves to Fired state once all lines of a frame are received.
Definition: PvTriggerSelector.h:350
virtual ~PvTriggerSelectorFrameStart()
Virtual destructor.
Definition: PvTriggerSelector.h:318
void Start(const uint32_t aHeight) override
Signals the state machine to move from the Enabled state to the Armed state.
Definition: PvTriggerSelector.h:376
AcquisitionStart requires to be triggered once, and remains triggered until stopped.
Definition: PvTriggerSelector.h:239
void SetMode(const bool aIsEnabled) override
Sets the trigger mode (enabled or disabled).
Definition: PvTriggerSelector.h:172
void Start(const uint32_t aHeight) override
Signals the state machine to move from the Enabled state to the Armed state.
Definition: PvTriggerSelector.h:262
void Rearm() override
Moves the state from Fired to Armed.
Definition: PvTriggerSelector.h:323
bool GetMode() const override
Gets the trigger mode.
Definition: PvTriggerSelector.h:179
void SetSource(const uint32_t aSource) override
Sets the trigger source.
Definition: PvTriggerSelector.h:186
~PvTriggerSelectorLineStart()
Virtual destructor.
Definition: PvTriggerSelector.h:369
PvTriggerSelectorDefault(const char *const aName="N/A")
Constructor.
Definition: PvTriggerSelector.h:133
PvTriggerSelectorFrameStart(const char *const aName="FrameStart")
Constructor.
Definition: PvTriggerSelector.h:312
bool IsEnabled() const override
Checks if the trigger is enabled.
Definition: PvTriggerSelector.h:207
void Stop() override
Nothing to do for the default implementation.
Definition: PvTriggerSelector.h:155
void FireTrigger() override
Nothing to do for the default implementation.
Definition: PvTriggerSelector.h:160
void FireTrigger() override
If Armed and all lines are received, moves to the Fired state.
Definition: PvTriggerSelector.h:388
void SetState(const State aState)
Sets the selector state.
Definition: PvTriggerSelector.h:216
void Start(const uint32_t aHeight) override
Nothing to do for the default implementation.
Definition: PvTriggerSelector.h:150
void Stop() override
Unconditionally moves the state machine into the Enabled state.
Definition: PvTriggerSelector.h:275
virtual ~IPvTriggerSelector()
Virtual destructor.
Definition: PvTriggerSelector.h:35
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